![]() Players can also organize a more robust chain of command by placing their combined armies under different Field Marshals to pass more combat bonuses to their troops.īut even before I got into the game, I noticed another new change as well. This expansion to the Army EXP system allows the player to assign specific traits to Generals and Field Marshals. Taking a peek at the other new trees shows much of the for other nations.Īnother new feature revolves around the Command Power system. Being able to develop different political characteristics and military options is a core component of agency in HOI IV, and it’s great to see that applied to the Asian powers. I made the decision in my first game to play as Communist China, and was pleasantly surprised by the branches of the tree and the choice they offered. There’s a lot of new content and flavor added in this DLC and it makes for a surprising fun experience for even the most experienced HOI IV player. It’s clear that every aspect of Waking the Tiger‘s design is influenced by the goal of increasing the variety of decisions, and strategic blunders, the player can make. These new focus trees offer alternate historical paths such as restoring the German Empire by opposing Hitler, or creating Socialist state in Japan and joining with the Soviet Union in an alliance against Fascism. Each of these new Focus Trees allows for a single idea within HOI IV to be more engaging and interesting. ![]() The National Focus trees have been changed for Japan and it’s puppets, many of the various Chinese factions, and some major powers like Germany and the British Raj. But there’s something much more interesting beneath the surface. ![]() Of course, new National Focuses for various nations is the most obvious change in this regard. The core design philosophy for Waking the Tiger extends beyond revamping the war in Asia.
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